Selection
A decision within a computer program when the program decides to move on based on the results of an event.
A decision within a computer program when the program decides to move on based on the results of an event.
Including one programming construct within another.
Repeatedly executing a section of code.
A method used in programming to repeat a set of instructions.
The repetition of a block of statements within a computer program.
A loop that repeats forever, ie indefinitely.
The process of finding and correcting programming errors.
A data type in computing which only has two possible values, true or false.
A method of writing up a set of instructions for a computer program using plain English. This is a good…
Also known as a flow diagram. A diagram that shows the step-by-step flow of an algorithm.